发掘脆弱的力量:数字游戏中的可供性、脆弱披露和亲社会性Exploring the Power of Vulnerability: Affordances, Vulnerability Disclosure, and Prosociality in Digital Games
张自中,蒋俏蕾
摘要(Abstract):
本研究旨在探讨在线游戏中的脆弱披露与亲社会性之间的关系,以《光·遇》这一“治愈”游戏为典型案例,分析游戏如何通过可供性为玩家提供应对脆弱的空间,并探讨其与亲社会行为的互动。本研究通过深度访谈和扎根理论的方法,探索了游戏中脆弱和亲社会性的表征,并描绘了玩家与脆弱之间的互动关系。研究发现,游戏中的脆弱是多样化的,既包括来自玩家个人心理的脆弱,也反映了游戏环境和现实压力的交织影响。游戏为玩家营造的亲社会体验,是在人际交互和人机交互的双重作用下逐渐明晰的。具体而言,玩家在游戏中感知脆弱,尝试适应脆弱或直面脆弱,并通过自我披露来寻求治愈。玩家并不回避脆弱,反而通过激发脆弱的力量来获得亲社会性。
关键词(KeyWords): 游戏;可供性;脆弱;自我披露;亲社会性
基金项目(Foundation): 浙江大学青峰计划项目“全球共通视角下‘数字华流’从业者的类型学研究”(项目批准号:S20250041)的阶段性研究成果;; 中央高校基本科研业务费专项资金资助
作者(Author): 张自中,蒋俏蕾
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